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The post about the performance issues was from June 2019. Just putting it bluntly, a lot of Starbound's UX was designed around the screencrunch of a netbook, and not massive 4K screens at several meters away.ĭarvond: That was posted in December of 2020 indeed. These are things which simply couldn't exist as they were on a console.
#STARBOUND XBOX 64 BIT#
How many certifications for release they've failed, battling the ESRB, dragging the code across the chalkboard to optimize it away from SDL1, fixing the 64 bit memory leak that's been known across multiple versions.īut then there's aspects that were never even optimized for desktop, like the inventory, the navigation system, or just getting around on planets. I can't imagine adapting it to console has been easy.
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There was already a lot wrong with the game when they came up with this idea. I will personally congratulate the devs themselves if they manage to release a competent port that doesn't bankrupt them and isn't a gong show in some portion or another. That was posted in December of 2020 indeed. Until next time, peacekeepers!Ībbayarra: I did see a blog post where they stated that on console when they tried to get several people on a game the game slowed way down and that they had not been able to fix it.
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We’re also supporting Jingle Jam by Yogscast again this holiday season, where you can grab a bundle with Starbound and some other great titles to support charity! In the meantime, if you want to see what else we at Chucklefish are up to, you can follow us on Twitter here and chat to us in Discord here.
#STARBOUND XBOX UPDATE#
We’ve seen all the requests for an update on console development, and we understand this isn’t the news everyone’s looking for – but we want to address it and reassure we are still working on it with our partners! We’ve worked with a number of different developers to try and address this, and have made some progress – but we’re still not confident enough to say when it might be ready. Our last update was that the console version was suffering from serious performance issues with 3-4 players together in some scenarios and we felt it couldn’t be released to the public in that state. La st year we shared a number of updates about Starbound’s Xbox console version, which we’d been showing at public events and felt was nearly ready.
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This is a great chance to try Starbound if you’re an Xbox Games Pass subscriber – and we’re so pleased to have it join the great collection of titles available! It’s a fantastic value at only $9.99 a month and you’ll also gain access to over 100+ wonderful games (aside from our very own Wargroove, we also recommend checking out Carto, Ape Out and Frostpunk).
#STARBOUND XBOX PC#
We’ve got some exciting news! Starbound will be releasing December 8th on Xbox Games Pass for PC!! This version is PC only, and identical to other PC versions with the new additions of Xbox achievements, and the ability to invite and join friends through your Xbox Live network. They are still trying but there are no promises to when it will be done. I did see a blog post where they stated that on console when they tried to get several people on a game the game slowed way down and that they had not been able to fix it.
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